Tales of Myr
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these lands have yet to be discovered....

Galeria

Ketharil is a desolate stretch of land scarred by endless conflict and time’s decay. Once a fertile region, now it is a shattered landscape where jagged cliffs rise from cracked earth, and the remnants of ruined forests stand like broken sentinels in the wind. Dark, skeletal trees twist out of the blackened soil, their trunks splintered by ancient battles. These forest ruins are filled with forgotten relics, half-buried under the ash of war, echoing the land’s bloody past. The farther one ventures, the more the earth seems to weep—treacherous ravines and deep, dry riverbeds snake through the land, marking paths of lost hopes and ravaged villages. To the south, marshes spread out like a creeping blight, their murky waters hiding the remains of long-forgotten battles beneath the stagnant surface. Fog hovers over the mire, casting an ominous pall over the land. Ketharil is a place where war has left its mark, where nature and memory collide in a haunting reminder of a world forever changed.
Ruins of Eldenhem
Interspersed throughout the land are remnants of ancient civilizations, their crumbled towers and ivy-choked statues merging seamlessly with nature. These ruins are not static; they shift and reshape themselves as if alive, forming labyrinthine corridors and mysterious doorways that appear under certain celestial alignments. Magic hums in the air here, a potent reminder of Ketharil's deep connection to the arcane. The landscape mirrors its people: mysterious, varied, and steeped in untold power. Each region invites intrigue and exploration, promising rewards for the brave and peril for the unwary. It is a land that is alive, its beauty and danger intertwined like the strands of an elaborate tapestry.
What is seen and unseen
by Briony — 12-05-2024, 01:32 PM
Shadowfen Marshes
The Shadowfen Marshes are a sprawling, murky labyrinth of wetlands shrouded in perpetual twilight, where the sun struggles to break through the dense mist that hangs heavy over the landscape. The waters are dark and slow-moving, reflecting twisted trees and decaying plants, their roots tangled beneath the surface like ancient, grasping hands. The air is thick with the scent of decay and the occasional flicker of eerie, ghostly lights known as will-o’-the-wisps, leading travelers astray. Strange, twisted creatures skulk through the dense undergrowth, their eyes glowing with an unnatural hunger, while the croaks and whispers of unseen things echo through the marsh. The land is both haunting and beautiful, as if the very earth itself is steeped in forgotten memories and ancient curses, making it a perilous place for any who dare to venture too deep into its shadowed heart.
Cold is the Wind
by MirelithYesterday, 04:13 AM
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